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Night Run Studio

@nightrunstudio

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About Night Run Studio

Hey everyone! My name's Matt, and I'm working on my dream game, Willard. I'm a high school teacher, so I do game dev on the side, along with making Unity tutorials for my students (and anyone else who stumbles on this site).

Willard

Willard is a story-based hybrid game that alternates between puzzle-platformer exploration and city-building simulation. You explore the world, rescue survivors, build your village, and then defend it against waves of enemy attacks. It's a tall order, and I don't expect to finish for a while. Early estimates are a release date sometime in 2030.

Unity Tutorials

I started my own coding journey back in 2021. I had trouble finding tutorials that actually explained WHY they were doing things, so I decided to make videos to try to help other people just starting out. More recently, I've added intermediate tutorials, aimed at helping to build more complex systems, while still explaining how to get there.

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Latest Video

Player Stats Controller (Unity) | Progression System | Episode 04

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The page combines cached API data and fast refresh polling to stay responsive while still tracking changes closely. Exact public YouTube counts can lag, but the page updates far more frequently than the default channel view.

The chart appends new subscriber readings every few seconds. That gives you a rolling growth trace instead of a static count snapshot.

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