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Drew Conley

@drewconley

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About Drew Conley

I got started with game development when some friends and I had an idea for an RPG game. We didn't know anything about gamedev, so we just started with what we knew which was HTML, CSS, and JavaScript. That game, Danger Crew, came out on Steam in 2019.

Ever since that project, I've been learning as much as I can about the process of creating games. My goal with this channel is to help YOU get into game development through video tutorials, as well as share updates of my gamedev projects.

Thanks for being here. Hope you enjoy and learn something from my videos!

🎥 and hey, I'm working on a new JavaScript Game Development course:

https://drew-conley-courses.ck.page/66eb6d3ff4

You can plop your email address in here if interested ^^

Link to Danger Crew on Steam (my first release):

https://store.steampowered.com/app/1064690/Danger_Crew

Join us in our Discord to share your projects and talk about gamedev:

https://discord.gg/umD2GRy

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Latest Video

Building a 2D Platformer in Godot | Project Tour #1

by Drew Conley

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Building a 2D Platformer in Godot | Project Tour #1

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About RealtimeSubCount.com

RealtimeSubCount.com tracks live YouTube subscriber activity with a faster page shell, local caching, and analytics modules that do not block the main counter from loading. This page is designed to keep the count visible first while the deeper charts and supporting widgets stream in behind it.

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The page combines cached API data and fast refresh polling to stay responsive while still tracking changes closely. Exact public YouTube counts can lag, but the page updates far more frequently than the default channel view.

The chart appends new subscriber readings every few seconds. That gives you a rolling growth trace instead of a static count snapshot.

Yes. The embed panel on this page includes both the iframe snippet for websites and the direct URL for OBS or other browser-source tools.