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CodeLikeMe

@codelikeme

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About CodeLikeMe

Welcome to the channel #codelikeme . This channel is dedicated for videos on game development in unreal engine. I have some experience in game development and I am sharing everything I know with the world.

Why I do that?

Well, I like to try and implement different mechanics in games.

What's special about #codelikeme ?

I always try to develop whatever I am going to develop in the videos without special rehearsing and I don't cut and edit the recordings when things go wrong. Instead, I am showing the process of how I overcome those problems. I believe that would be a better learning experience for those who really want to learn game development.

I think I have the longest running tutorial series' in unreal engine in the world.

Unreal open world - Over 400 episodes.

Unreal Third Person Shooter - Over 200 episodes

altogether 1500+ videos.

By supporting my work, you can get access to project files of everything I have done here.

https://www.patreon.com/codelikeme

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Latest Video

PlanetGen — Procedural Spherical Terrain | Gravity | Runtime Streaming | Foliage | Biomes | UE5

by CodeLikeMe

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PlanetGen — Procedural Spherical Terrain | Gravity | Runtime Streaming | Foliage | Biomes | UE5

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RealtimeSubCount.com tracks live YouTube subscriber activity with a faster page shell, local caching, and analytics modules that do not block the main counter from loading. This page is designed to keep the count visible first while the deeper charts and supporting widgets stream in behind it.

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The page combines cached API data and fast refresh polling to stay responsive while still tracking changes closely. Exact public YouTube counts can lag, but the page updates far more frequently than the default channel view.

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