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Lio Goes Indie

@liogoesindie

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About Lio Goes Indie

Hello everyone!

Welcome to my journal of how I evolve from a corporate associate into an indie developer.

I invite you to follow this journey with me together and I am happy about every little feedback or thumbs up you feel free to share with me :)

On this channel you find:

- Tutorials to create games in Godot 4

- Videos about game design and game theory

- An occasional update of my personal game dev journey

https://ko-fi.com/liobits

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Latest Video

The Part Nobody Explains: Godot Collisions Beyond Layers & Masks

by Lio Goes Indie

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The Part Nobody Explains: Godot Collisions Beyond Layers & Masks

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About RealtimeSubCount.com

RealtimeSubCount.com tracks live YouTube subscriber activity with a faster page shell, local caching, and analytics modules that do not block the main counter from loading. This page is designed to keep the count visible first while the deeper charts and supporting widgets stream in behind it.

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The page combines cached API data and fast refresh polling to stay responsive while still tracking changes closely. Exact public YouTube counts can lag, but the page updates far more frequently than the default channel view.

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