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Osaka

@osakanone

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About Osaka

Working on a game I'm so far calling "Force". The goal is to mix the impossible of both high speed gameplay and arcade simplicity but sim-like depth with 6DOF movement, real subsystems, a simulated atmosphere, complex ground friction for driving and drifting, torso-twist, BVR and electronic warfare, zero-G combat and nimble close combat with rich ranged combat.

And some how, its all honestly coming together very nicely though very slowly -- though the videos here are just individual feature testing for the most part.

--

"Why clippy?" -- I don't want AI where it shouldn't be.

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Latest Video

psychic vs neurodivergant

by Osaka

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psychic vs neurodivergant

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About RealtimeSubCount.com

RealtimeSubCount.com tracks live YouTube subscriber activity with a faster page shell, local caching, and analytics modules that do not block the main counter from loading. This page is designed to keep the count visible first while the deeper charts and supporting widgets stream in behind it.

FAQ

The page combines cached API data and fast refresh polling to stay responsive while still tracking changes closely. Exact public YouTube counts can lag, but the page updates far more frequently than the default channel view.

The chart appends new subscriber readings every few seconds. That gives you a rolling growth trace instead of a static count snapshot.

Yes. The embed panel on this page includes both the iframe snippet for websites and the direct URL for OBS or other browser-source tools.