MetaRig
@metarig
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About MetaRig
MetaRig is a channel about character rigging, technical animation, facial systems, AI-assisted animation workflows, and real-time character pipelines.
I’m Yousef Ghatavi, a Senior Character Technical Artist and Technical Animator with 17+ years of experience in CGI and 3D production. My work focuses on Maya rigging, facial rigging, MetaHuman-style workflows, mocap, retargeting, cloth simulation, IK/FK tools, Python/MEL scripting, and character pipelines for Unreal Engine and Unity.
This channel explores how modern character production is changing. I test new workflows, including AI video and performance-reference tools, then turn those ideas into practical, controllable, production-ready character animation systems.
Topics include rigging, facial systems, AI-assisted animation, Maya tools, retargeting, mocap cleanup, cloth workflows, Unreal/Unity pipelines, and lightweight game-ready characters.
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Latest Video
Free Stylized MetaHuman-Compatible Character for Unreal Engine + Maya
by MetaRig
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Free Stylized MetaHuman-Compatible Character for Unreal Engine + Maya
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