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while(free)

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About while(free)

This is the place where you learn how to "properly" follow OOP principles in Godot 4+.

I've always loved Game Development. Even when I was a little kid, I used to imagine creating my very own games. It looked entirely impossible back then...

My journey started with Game Maker 5, and I continued "playing around" for a very long time, gaining experience in the wide spectrum of different skills required for Game Development.

Having migrated from Unity to Godot recently, here I am, sharing my experience with you guys. These are some of my dreams:

Growing a successful YouTube channel

Getting enough money from my passion

Quitting my daily job and focusing on what I love to do

Making my dream games I've imagined since I was a little kid

YouTube Growth Records:

1st October 2023 - Publishing the first Godot video (32 Subscribers)

12th December 2023 - Getting 1000 Subscribers

...

You can contact me on my Discord profile shared in the links section below.

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Latest Video

What They Didn't Tell You About Inspector Plugins - Editor Scripting Series: Godot 4 Tutorial

by while(free)

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What They Didn't Tell You About Inspector Plugins - Editor Scripting Series: Godot 4 Tutorial

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About RealtimeSubCount.com

RealtimeSubCount.com tracks live YouTube subscriber activity with a faster page shell, local caching, and analytics modules that do not block the main counter from loading. This page is designed to keep the count visible first while the deeper charts and supporting widgets stream in behind it.

FAQ

The page combines cached API data and fast refresh polling to stay responsive while still tracking changes closely. Exact public YouTube counts can lag, but the page updates far more frequently than the default channel view.

The chart appends new subscriber readings every few seconds. That gives you a rolling growth trace instead of a static count snapshot.

Yes. The embed panel on this page includes both the iframe snippet for websites and the direct URL for OBS or other browser-source tools.