Daniel Hofmann
@dhofmann
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About Daniel Hofmann
I teach new Concepts and innovative Features for Game Engines which are strong in 2D.
Let's bring your game development to the level that makes the difference.
My aim is to teach and code innovative stuff as quick and understandable as possible.
For everybody who believes the future of innovative 2D games is far beyond endless runner and platformer clones.
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Latest Video
Quick 2D Pick-Up-Effect Tutorial - 1bit Metroidvania Godot Part 3
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The page combines cached API data and fast refresh polling to stay responsive while still tracking changes closely. Exact public YouTube counts can lag, but the page updates far more frequently than the default channel view.
The chart appends new subscriber readings every few seconds. That gives you a rolling growth trace instead of a static count snapshot.
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