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Ghislain Girardot

@ghislaingirardot

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About Ghislain Girardot

Hi and welcome to my youtube channel where I showcase my various work in Unreal Engine.

I'm a video game environment freelance artist, having previously worked on Shardbound and Spyro: Reignited Trilogy and am now focused on developping my own game using Unreal Engine as well as building a Patreon where we can build a community to learn and grow as 3D artists and developers! Plus you get access to some of my projects. Tag along :) Cheers!

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Latest Video

Understanding C++ Compute Shader Dispatch and RDG in Unreal Engine

by Ghislain Girardot

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Understanding C++ Compute Shader Dispatch and RDG in Unreal Engine

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About RealtimeSubCount.com

RealtimeSubCount.com tracks live YouTube subscriber activity with a faster page shell, local caching, and analytics modules that do not block the main counter from loading. This page is designed to keep the count visible first while the deeper charts and supporting widgets stream in behind it.

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The page combines cached API data and fast refresh polling to stay responsive while still tracking changes closely. Exact public YouTube counts can lag, but the page updates far more frequently than the default channel view.

The chart appends new subscriber readings every few seconds. That gives you a rolling growth trace instead of a static count snapshot.

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