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About Design Frame

The evidence-based, game design case study, analysis, and player & UX advocacy channel.

The channel runs off of people who watch each new big release! I'm so grateful to every viewer and to our subscribers who turn on notifications for the channel. Why? Each release requires 100s of hours from only one person. My aim is to explain the "how" and "why" of game design and assemble often disparate concepts into cohesive analysis, with the goal of providing you a better understanding of game design.

If you find value in the design-driven mission, your contributions on Ko-fi or Memberships (with benefits!) will go toward a more frequent, healthy video release schedule. Thank you so much for the support!

For my policy on React content, reach out.

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Latest Video

Worst Stalker in Horror, a Rhodes Hill Analysis ► A Game Design Case Study of Resident Evil: Requiem

by Design Frame

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Worst Stalker in Horror, a Rhodes Hill Analysis ► A Game Design Case Study of Resident Evil: Requiem

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