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Sloan Kelly

@sloankelly

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About Sloan Kelly

GitHub: https://github.com/codehoose?tab=repositories

Old Code Repo: https://bitbucket.org/sloankelly/youtube-source-repository/

Check out my Python / PyGame / Raspberry Pi book https://www.apress.com/gp/book/9781484225172

https://fb.me/codehoose

These are game development exercises, tutorials, tips and tricks and challenges (for lack of a better word) that lean heavily on programming. Who am I kidding-- it's all programming! If you want to code games in Unity using C#, then these getting-started and tips videos are just for you.

If you need help with (your) specific projects that aren't covered in these videos, please check out the Unity forums (http://forum.unity3d.com) for help.

Throw a "like" on the Facebook page, if you like (ha) that sort of thing. https://www.facebook.com/unitygamedevtutorials/

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Do you want to put Sloan Kelly's realtime subscriber count on your website? Use the embed code below or add the direct URL as a browser source in OBS.

Latest Video

I used AI to make a game, but not the way you think!

by Sloan Kelly

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I used AI to make a game, but not the way you think!

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About RealtimeSubCount.com

RealtimeSubCount.com tracks live YouTube subscriber activity with a faster page shell, local caching, and analytics modules that do not block the main counter from loading. This page is designed to keep the count visible first while the deeper charts and supporting widgets stream in behind it.

FAQ

The page combines cached API data and fast refresh polling to stay responsive while still tracking changes closely. Exact public YouTube counts can lag, but the page updates far more frequently than the default channel view.

The chart appends new subscriber readings every few seconds. That gives you a rolling growth trace instead of a static count snapshot.

Yes. The embed panel on this page includes both the iframe snippet for websites and the direct URL for OBS or other browser-source tools.